Free and Open to the public
The built environment is rapidly changing. Government, Urban Planners, Architects, Designers, and Real Estate Developers increasingly find themselves working with software, data, and thinking about their spaces as interactions. This requires a new type of design process. We have seen interactions evolve from keyboards and lights, such as with the heavy, type writer-like enigma machine, to full color CRT screens, augmented with the mouse, then game controllers and high definition flat screens. These rarely moved, and the idea of interactions was associated with the desk and work. Eventually these were scaled to fit in our pockets, our wrists. Soon we were talking aloud to Wolfram, Alexa, Siri and Google. The use of visualization focused on immersion and 3d space. The devices were embedded and connected and called the internet of things. The interface wants to go away. The end game of user experience design is no dedicated user interface at all. That leaves us with one conclusion and one great challenge, The Interface of Everything.
We start from the beginning with master planning. We design. We consider ethics, culture, social challenges, data environments, open source, and open data. We invent and deploy the systems that understand types of spaces and how people use them, work in them, and live in them.
The Interface of Everything is the loosely coupled systems that connect and enhance all attributes of the physical and virtual elements of all built environments from design to replacement. What we’re engaged in now is what the rest of the tech industry will eventually become in its promise to be pervasive and ubiquitous as the world becomes the user interface.
Health, Safety and Welfare
1. Interpret Data Driven Design as an essential element of the interdisciplinary planning process of inventing physical space.
2. Examine the engagement of the environment as an interaction – illustrating an evolution from basic data input experiences, through voice, AI - into a pervasive and transparent experience.
3. Recognize systemic and physical transformation of traditional user interface paradigms - moving past the notion of the Internet of Things and toward the Interface of Everything.
4. Assess the effects of ethical, cultural, societal and environmental impact on the Master Planning process.
Department of Landscape Architecture, College of Architecture and Planning Ball State University