The future of Community Learning
Design alters content. Design for learning changes the way that we learn. Outside the classroom, in museums, public spaces, libraries and other non-conventional venues people congregate and learn. Designing environments for content means more than putting the book on the wall. It involves using materiality, image, light, and spatial configuration, technology, and media to evoke emotional and intellectual responses. As architects, we understand how to make environments to suit program, but learning happens in between physical parameters in the social relationships.
There are three realms in which we can explore these issues. In each, we can look at the process of design and construction in order to understand how the collective experience develops. The process is part of the solution. It begins with questions, and ultimately inquiry reflects effectiveness.
Three distinct realms, taken together define Studio Joseph's goals for community learning - design together, learning together, living together.
Designing together is a highly collaborative process. It begins with well-honed conceptual and functional premise and proceeds towards a physical presence in an iterative, creative manner that engages all participants.
Learning together recognizes that the same information is processed in different ways by different people and that personal inquiry changes throughout our lifetime. This involves making places that hold multiple readings possible methods of engagement.
Living together talks to the greater societal aspects of the work acknowledging that even a small forum for learning can have both personal and broad community impact. When diverse people coming together for shared activity and learning, it creates a collective spirit that can be harnessed for societal good. Design can foster these connections.
Urban Planning & Design
Health, Safety and Welfare
1. Design alters content: In what ways does a physical environment inform how we interpret information?
2. Integrated education: If people learn in different ways at different ages or in different cultures, how can we make experiences that cater to all while bringing people together to learn?
3. Creative Placemaking: The process is part of the solution. Take a holistic approach to design incorporating a wide range of information into projects during the earliest phases and keep all participants involved.
4. Content-driven installations – Looking beyond words: How can we use visual and media-driven imagery to make spaces that are transportive emotionally and intellectually.
Wendy Evans Joseph
Fay Jones School of Architecture and Design